Friday, June 29, 2007

XP Game: Know your team's velocity!



I'm using the XP Game in Certified ScrumMaster classes and many people want to know the orgins of the game and how to obtain materials. The full game can be downloaded from the site below. We use a short version of the XP Game to show how Scrum teams can improve estimation, determine the velocity of their teams, and generate "ba" which is the team spirit seen at Toyota on the Prius project.

XP.BE - The XP Game

Want to learn about...

* the planning game?
* velocity?
* story estimation?
* short releases?
* making predictable plans?
* how to explain these things in your company?

Want to...

* play the planning game? (...but maybe in another role)
* feel the velocity of your team?
* see it work?
* let both business people and developers experience it?
* have fun?

The XP Game is a playful way to familiarize the players with some of the more difficult concepts of the XP Planning Game, like velocity, story estimation, yesterday’s weather and the cycle of life. Anyone can participate. The goal is to make development and business people work together, they both play both roles. It’s especially useful when a company starts adopting XP.

Want to know more?

Then you're ready to go to the detailed description. Or, if you want to, you can go immediately to the download center. Did you already play it? Enter all your feedback in the evaluation form. Read testimonials of people who played it.

The XP Game is developed by Vera Peeters (Tryx) and Pascal Van Cauwenberghe (Nayima).

1 comment:

Jeff Sutherland said...

The short version of the XP Game we use in Scrum training takes about one and a half hours. We give each team a set of props (cards, balloons, dice, etc.) and a three minute egg timer. The product backlog cards for iteration one are given to each team and they have 10 minutes to estimate the complexity and order the cards by business value. They estimate how many cards they can complete in three minutes. Then we run a three minute iteration. We do this three times for three iterations collecting the estimates and actuals for total complexity and total business value completed in each iteration.

This game is not only fun. It shows you clearly how well people can work together. The top teams have 2-3 times the performance of average teams.